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Character Artist
RENDER
RENDERMAN
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The procedural techniques presented in this technical breakdown use Pixar's custom mel procedures (part of RenderMan for Maya) to create secondary geometry at "render-time". The breakdown explains how a custom interface was added to Maya to enable the generation of the secondary geometry to be controlled in an artist-friendly way.
INTRODUCTION







REFERENCES


Yoshitomo Nara
Render


HOUDINI
MUSIC BOX

RENDER

Environment
Unreal, Houdini and Maya


REFERENCES



INTRODUCTION
LEGO


INTRODUCTION

RENDER

REFERENCES


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