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Character Artist
RENDER
RENDERMAN
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The procedural techniques presented in this technical breakdown use Pixar's custom mel procedures (part of RenderMan for Maya) to create secondary geometry at "render-time". The breakdown explains how a custom interface was added to Maya to enable the generation of the secondary geometry to be controlled in an artist-friendly way.
INTRODUCTION
REFERENCES
Yoshitomo Nara
Render
HOUDINI
MUSIC BOX
RENDER
Environment
Unreal, Houdini and Maya
REFERENCES
INTRODUCTION
LEGO
INTRODUCTION
RENDER
REFERENCES
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